Engineering Leader  ·  Bellevue, WA

Building the platforms
teams rely on.

Development Productivity leader who has founded, built, and scaled engineering productivity organizations three times from scratch — delivering $5M+ in documented impact across mobile, console, and PC.

$5M+
Documented
Impact
15+
Years of
Experience
0
Regrettable
Attrition
Orgs Built
from Scratch
About

The full arc of Dev Productivity

I specialize in one thing: building the platforms and systems that make engineering teams dramatically more productive. From CI/CD infrastructure to test automation to AI-driven developer workflows — I've done it three times from the ground up, each time at higher scale.

At Epic Games I scaled a team from 5 to 40, earning a $2.2M contractor budget through demonstrated results and leading an EVP-chartered strike team. I designed a global operating model spanning FTEs across England, Brazil, Canada, and the US, with contractor teams across India, Spain, Belarus, Serbia, Argentina, Colombia, Mexico, and Eastern Europe — managing across 10+ time zones.

At Niantic I was the founding engineer who built Pokémon GO's entire development productivity platform from scratch — growing the team from one to three and eliminating over 8,000 manual test hours annually.

CI/CD & Infrastructure
End-to-end pipeline design, distributed test infrastructure, environment reliability at scale.
Test Automation & Quality
Framework architecture, device matrix automation, pre-merge validation, performance regression systems.
AI/GenAI in Engineering
Natural language test creation, SmartBot performance validation, AI-driven developer workflow automation.
Global Org Leadership
Scaled orgs 0→40 across 10+ countries, $2.2M budget ownership, EVP-chartered strike team, 0 regrettable attrition.
Career

Experience

Epic Games Sept 2023 – Mar 2026
Director, Engineering Productivity & Quality Platforms (Engineering Director) · Bellevue, WA
Org dissolved as part of company-wide restructuring
  • Drove engineering productivity strategy across mobile, console, and PC — delivering $5M+ in platform impact through CI/CD optimization, test automation, and AI-driven workflows
  • Presented development productivity strategy directly to EVP of Engineering and executive leadership, influencing platform investment decisions
  • Grew team from 5 → 40 by earning $2.2M contractor budget through demonstrated results and leading an EVP-chartered strike team
  • Led globally distributed org spanning FTEs across England, Brazil, Canada and the US and contractor teams across India, Spain, Belarus, Serbia, Argentina, Colombia, Mexico, and Eastern Europe — managing across 10+ time zones and cultures
  • Maintained 0 regrettable attrition through peak scale, a company reorg, and industry-wide gaming layoffs — reflecting sustained team culture and engagement
  • Architected a product-aligned operating model across two strategic pillars — Framework & Tooling and CI/CD & Infrastructure — with a designated Engineering Lead, and six autonomous delivery pods including Matchmaking, Cosmetic Validation, UEFN Player Regression, UEFN Developer Workflow, and Battle Royale
  • Scaled distributed test infrastructure and optimized CI/CD pipelines — improving reliability, reducing bottlenecks, and generating ~$500K in savings
  • Delivered 50% efficiency improvement in cosmetics validation, driving ~$3M cost savings
  • Drove engineering investment in SmartBot and multiplayer performance regression framework to automate server performance validation — enabling the existing 125-person India-based manual test team to scale coverage across BR, LEGO, UEFN, Ballistic, Festival, and multiple new titles without expanding to the projected 200-person team, while saving ~3,000 US perf engineering hours annually — combined impact of ~$2M in avoided cost
  • Defined and operationalized KPIs, dashboards, and exec reporting systems, enabling data-driven decisions
  • Identified scalability limitations in automation framework, paused rollout, and re-architected solution using GenAI — enabling natural language-based test creation and significantly improving adoption across teams
SDET Manager, BR
Sept 2023 – Feb 2024
  • Improved test suite stability by 70% across Fortnite Battle Royale automation spanning 10 platforms and 14 test suites — driving resolution of infrastructure, automation, and product issues — earning team's transition into Engineering org
Niantic, Inc. Feb 2018 – Jul 2023
Founding Engineer & Engineering Lead (Informal), Development Productivity · Bellevue, WA
  • Founded and scaled Development Productivity org from the ground up, building the full suite of automation infrastructure, CI/CD pipelines, and quality platforms supporting Pokémon GO — one of the world's highest-scale mobile games
  • Gained executive visibility for development productivity as a strategic capability by presenting framework strategy to senior leadership
  • Grew and mentored Development Productivity team from 1 → 3 engineers, establishing the foundational structure that supported Pokémon GO's mobile development at scale
  • Architected pre-merge validation system in GitLab CI/CD for Pokémon GO, enabling early issue detection before code integration and measurably improving code quality and developer velocity
  • Built and scaled device matrix automation for Pokémon GO across hundreds of iOS and Android devices, validating real-world hardware diversity across OS versions and form factors, catching critical crashes
  • Eliminated 8,000+ manual test hours annually (~$400K in savings) by architecting and delivering API automation framework from scratch
  • Scaled device lab from 4 → 48 iOS devices through compliant on-prem solution, navigating cross-functional alignment across engineering, product, legal, and security stakeholders
Expeditors International Oct 2016 – Feb 2018
Developer in Test II / Automation Lead · Seattle, WA
  • Founded and built test automation framework from scratch, establishing the organization's first structured approach to automated validation
  • Integrated framework into CI/CD pipeline, enabling continuous testing across the engineering organization
Microsoft May 2010 – Sep 2016
Project Lead, Excel · SDET II, MSN/Office 365 · Test Lead, Office 365 · Redmond, WA
  • Led development of Excel worksheet functions across platforms, reducing code redundancy by 90%
  • Increased automation coverage by 40%, reduced execution time by 30%, improving release efficiency
  • Built and scaled web UI automation across 27 locales to support global rollout of Office 365 Education across international markets
By the Numbers

Impact

$5M+
Total Documented Impact
Across CI/CD optimization, test automation, AI workflows, and platform engineering
$3M
Cosmetics Validation
50% efficiency improvement through platform optimization and automation at Epic
$2M
Avoided Headcount Cost
SmartBot + multiplayer framework enabled 125-person India team to cover portfolio projected to need 200
8,000+
Manual Hours Eliminated
Annually at Niantic through API automation framework — ~$400K in savings
5→40
Team Scaled at Epic
Across 10+ countries — earned through demonstrated results and EVP-chartered strike team
0
Regrettable Attrition
Through peak scale, company reorg, and industry-wide gaming layoffs at Epic
Expertise

Core Skills

Platform & Infrastructure
CI/CD SystemsGitLab CI Distributed Test InfrastructureDevice Lab Build vs Buy StrategyEnvironment Reliability
Automation & Quality
Test Automation FrameworksPre-merge Validation API AutomationPerformance Regression Device Matrix TestingKPIs & Quality Metrics
Leadership & Strategy
Global Org Management10+ Countries EVP-Level StakeholdersBudget Ownership Pod Operating Model0→1 Team Building
AI & Emerging Tech
GenAI WorkflowsNatural Language Test Creation AI-driven AutomationSmartBot Data-Driven Decision Making
Get in Touch

Let's connect

Open to Director and VP-level opportunities in Engineering Productivity, Developer Experience, and Platform Engineering.